![]() ![]() This might have messed up the face texture coordinates in which case you might have to remap those faces. ![]() Usually it is easiest to use the face selection mode, select invalid faces and assign the correct material by hand. Happens occasionally, try to enable "Fix duplicate vertices". If the surface is large and texture is not very complex it is sometimes enough to unwrap them all and scale the texture coordinates until it looks reasonable. One workaround is to select all faces that should be textured and texture map them again. Try not to explode objects any more than you have to, otherwise the scene triangle count can increase a lot without any visible benefits. Then I repeat that until everything looks good enough or something goes horribly wrong. If I see that something important is missing I explode those missing objects again in the SketchUp and do a new export. I usually explode everything once, then export and import the results into Blender. Importantly some objects might have to be exploded multiple times before they are exported in a reasonable way. When you export models from SketchUp you should usually select them all (Edit -> Select All) and Explode (Edit -> Component -> Explode) them before exporting. Some objects are missing from the imported scene Here are listed some of the problems you might encounter when importing models.ġ. The grim fact is that 3D model exporters and importers can be quite unreliable when working together and SketchUp and Blender are not exceptions in this. blend-files more "robust" (you can move and share them without worrying about the file references going invalid etc.). Increases the saved file size, but makes the. ![]() blend-file instead of loading them from the file system. If the UV maps between the models don't have the same name (and most of the time they don't when exported from SketchUp) some of the UV data is going to be lost when joining objects. This is useful if you want to later join some of the objects together for easier manipulation etc. Renames all imported mesh UV maps into a common name. It also makes manipulating the imported objects easier because you only have to select one object when you want to translate or manipulate the imported model. This makes the Outliner-view much more usable after importing models that might contain hundreds of separate objects. When importing objects they will be added as children to a new root object. Of course the alternative is that you have an invalid model which works fine most of the time but can crash the whole application if you try to perform certain operations on it. Although it sounds like enabling this always would be a good idea sometimes the fixes that the validation makes can break the model quite badly. Validates the imported modes to make sure that they are sane. Note that this option is very different from Blender edit mode command "Remove doubles" although the basic idea is similar. You can open the Blender System Console before running the import script and see some progress feedback while the import is running. This can be extremely slow on large models. This tries to find faces that don't actually share vertices but still form duplicated geometry. This option is not very optimized so it might take a while when importing large or complex models.Īttempts to remove duplicate vertices. Most of the time this should be left enabled. This is important because otherwise it can lead to some pretty nasty z-fighting which usually causes black shadow "acne" or artifacts when rendering the scene with lights. Importer OptionsĪttempts to remove duplicate faces. If you are having trouble check the Blender documentation about installing addons. Remember to enable it and also save the settings if you want to keep it enabled after restarting Blender.Īfter enabling it you should see an entry "File -> Import -> SketchUp (.kmz/.dae)" in the Blender menu. The importer should then be listed in the Import-Export section. Select the import_sketchup.py file you have downloaded. Unzip the downloaded archive and install the importer in Blender by selecting You can also directly copy and paste the actual import script to your machine. Use the "Download ZIP"-button on the GitHub. that you are having problems with and your Blender version. If you are having problems that are not mentioned in the Troubleshooting-section or in the existing issues feel free to open a new issue. Because both of those formats are basically Collada (.dae) files this addon uses the default Blender Collada importer under the hood, but does some useful additional processing to the imported objects. kmz files created by Google SketchUp and is also designed to be used with models from 3D Warehouse. ![]() This is an unofficial addon to Blender (2.70 and up) which imports. ![]()
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